For all the people who've asked me for a character course over the years - it's finally happening.
My class, “The Complete AAA Pipeline: 3D Character Art for Games” is now up for pre-order on Coloso!
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I’ll be taking you through the full character art pipeline with an all-new character, covering everything from the initial concept through detailed sculpting and final presentation.
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We’ll also backtrack where needed, so you can see where common mistakes happen, how I approach fixing them, and the decisions I make throughout the process. I wanted the course to show not just the finished result, but the actual problem-solving that goes into getting there.
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Link: bit.ly/daneder-us-linkedin
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(Disclaimer: finished character not yet shown)